Voxel Terrain in Raspberry Pi 3

This is the final project of the low level assignment at ESAT Valencia. It is focused on the implementation of a graphic algorithm with the maximum optimizations possible and profiling every change made.

The main features for optimization are:

  • Occlusion culling
  • Fixed-point mips levels
  • Lecture and writing reordered to work in sequence
  • Sampling moved to ARM assembly (for an optimized register usage)

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